Unit tests are a way of writing test cases for your app so you can efficiently test your app after every change to make sure nothing was broken because of the changes. Include Unit Tests: For the demos we’re building, we don’t need this included. Use Automatic Reference Counting: This should be selected because otherwise, we would have to manage the disposal of objects ourselves which is somewhat of a more advanced topic. Use Storyboards: Storyboards are a way of constructing navigation flows within your app and in XCode 5 this is on by default so make sure this is selected if you’re using XCode 4 for the sake of following along. These options are selected in XCode 5 by default. If you’re using XCode 4, you’ll see the additional options below. If you fill this in, all new files you create will be prefixed by this prefix in order to distinguish the files you created from files originating from other sources.ĭevices: You can leave this set to iPhone for now. Your app will turn out to be .Ĭlass Prefix: You can leave this empty. At the top of all your files, it will say “CompanyName” if you don’t fill this in.Ĭompany Identifier: This is to identify your app. Project Name: You can fill in whatever you want to call your project. Next, XCode will ask you for some basic pieces of information to start your project. You’ll want to select “Single-View Application” and click OK. On the right hand side, you’ll all of the different app templates you can use to start your project. Next make sure that you’ve selected “Application” under “iOS” on the left hand side. When you launch XCode for the first time, you’ll see a welcome screen like below. XCode is available for free in the Mac App Store! So the majority of your learning will be around programming concepts and the Objective-C programming language but because we’re doing all of that inside of XCode, you’ll learn how to navigate and use XCode as a result. The distinction between the two is that XCode is the application that you will be writing your code in and Objective-C is the programming language you will use to write that code. I see a lot of confusion between learning XCode or Objective-C for building iPhone apps. A brand new Mac Mini is $500 and you can get a used one from Craigslist/eBay for half the price. Do you have access to a computer lab with Macs?Īside from option #1 and #2, buying a used Mac Mini is probably the cheapest way to start. If you don’t have a Mac and you don’t want to buy a new one, have you considered the following options?Ģ. The will to learn the Objective-C programming language and how to use XCode. An Apple Developer Account (Free to register but costs $99 if you want to test on a device and publish to the App Store).ģ. To recap from the introduction video, all you need to get started:Ģ. In order to benefit the most from these lessons, you should open XCode and try to follow along. This means lots of hands on work and practice! We’re taking a practical approach to learning iOS programming. Updated Oct 3 2013: This tutorial is compatible with XCode 5 AND XCode 4!
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